返回半径为 1 的圆形内的随机点(只读)。
using UnityEngine;
public class ScriptExample : MonoBehaviour
{
void Start()
{
// Sets the position to be somewhere inside a circle
// with radius 5 and the center at zero. Note that
// assigning a Vector2 to a Vector3 is fine - it will
// just set the X and Y values.
transform.position = Random.insideUnitCircle * 5;
}
}