命中的三角形的重心坐标。
这使您可以沿着 3 个轴插入任何顶点数据。
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Update() {
RaycastHit hit;
if (!Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit))
return;
MeshCollider meshCollider = hit.collider as MeshCollider;
if (meshCollider == null || meshCollider.sharedMesh == null)
return;
Mesh mesh = meshCollider.sharedMesh;
Vector3[] normals = mesh.normals;
int[] triangles = mesh.triangles;
Vector3 n0 = normals[triangles[hit.triangleIndex * 3 + 0]];
Vector3 n1 = normals[triangles[hit.triangleIndex * 3 + 1]];
Vector3 n2 = normals[triangles[hit.triangleIndex * 3 + 2]];
Vector3 baryCenter = hit.barycentricCoordinate;
Vector3 interpolatedNormal = n0 * baryCenter.x + n1 * baryCenter.y + n2 * baryCenter.z;
interpolatedNormal = interpolatedNormal.normalized;
Transform hitTransform = hit.collider.transform;
interpolatedNormal = hitTransform.TransformDirection(interpolatedNormal);
Debug.DrawRay(hit.point, interpolatedNormal);
}
}