已加载的场景的数量。
返回编辑器中已加载的场景的当前数量。
using UnityEditor;
using UnityEditor.SceneManagement;
public class Example
{
// adds a custom menu item which displays the number of open Scenes in a Dialogue Box
[MenuItem("SceneExample/Number Of Scenes")]
public static void NumberOfScenes()
{
EditorUtility.DisplayDialog("Number of loaded Scenes:", EditorSceneManager.loadedSceneCount.ToString(), "Ok");
}
}