Add a delegate to this to get notifications when a scene has loaded.
Rather than being called directly this script code shows use of a delegate.
This means the screenLoaded value is added into a list of delegate
functions.
In the script example below a number of API function calls are shown.
Specifically the first labelled function OnEnable() is used to
add an OnSceneLoaded() API. The OnSceneLoaded() API is
not a Unity provided function. The SceneManager.sceneLoaded variable
can have any function hooked into it and it is OnSceneLoaded() here.
Finally, OnDisable() is used to remove the OnSceneLoaded
API from the SceneManager.sceneLoaded API.
using UnityEngine;
using UnityEngine.SceneManagement;
public class ExampleCode : MonoBehaviour
{
// called zero
void Awake()
{
Debug.Log("Awake");
}
// called first
void OnEnable()
{
Debug.Log("OnEnable called");
SceneManager.sceneLoaded += OnSceneLoaded;
}
// called second
void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
Debug.Log("OnSceneLoaded: " + scene.name);
Debug.Log(mode);
}
// called third
void Start()
{
Debug.Log("Start");
}
// called when the game is terminated
void OnDisable()
{
Debug.Log("OnDisable");
SceneManager.sceneLoaded -= OnSceneLoaded;
}
}