在向导打开或者用户在向导中更改内容时,将调用此函数。
这允许您设置 helpString、errorString,并通过 isValid 启用/禁用 Create 按钮。
此外,它还允许您在显示向导时更改标签(例如计时器标签)或按钮
另请参阅:ScriptableWizard.DisplayWizard
ScriptableWizard window for cloning a Game Object.
// Simple Wizard that clones an object several times.
using UnityEngine;
using UnityEditor;
using System.Collections;
public class CloneObjects : ScriptableWizard
{
public GameObject objectToCopy = null;
public int numberOfCopies = 2;
[MenuItem("Example/Clone objects")]
static void CreateWindow()
{
// Creates the wizard for display
ScriptableWizard.DisplayWizard("Clone an object.", typeof(CloneObjects), "Clone!");
}
void OnWizardUpdate()
{
helpString = "Clones an object a number of times and move the cloned objects to the origin";
if (!objectToCopy)
{
errorString = "Please assign an object";
isValid = false;
}
else
{
errorString = "";
isValid = true;
}
}
void OnWizardCreate()
{
for (int i = 0; i < numberOfCopies; i++)
Instantiate(objectToCopy, Vector3.zero, Quaternion.identity);
}
}