加载已登录用户已实现或已报告了进度的成就。
using UnityEngine;
using UnityEngine.SocialPlatforms;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
void Start()
{
Social.LoadAchievements(achievements => {
if (achievements.Length > 0)
{
Debug.Log("Got " + achievements.Length + " achievement instances");
string myAchievements = "My achievements:\n";
foreach (IAchievement achievement in achievements)
{
myAchievements += "\t" +
achievement.id + " " +
achievement.percentCompleted + " " +
achievement.completed + " " +
achievement.lastReportedDate + "\n";
}
Debug.Log(myAchievements);
}
else
Debug.Log("No achievements returned");
});
}
}