在进入已禁用状态时要发送到动画器的触发器。
using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.
public class ExampleClass : MonoBehaviour
{
public Animator buttonAnimator;
public Button button;
void SomeFunction()
{
//Sets the button to the Disabled state (Useful when making tutorials).
buttonAnimator.SetTrigger(button.animationTriggers.disabledTrigger);
}
}