eventData | 通常由 EventSystem 发送的 eventData。 |
撤消选择并过渡到适当状态。
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;// Required when using Event data.
public class ExampleClass : MonoBehaviour, IDeselectHandler //This Interface is required to receive OnDeselect callbacks.
{
public void OnDeselect(BaseEventData data)
{
Debug.Log("Deselected");
}
}