eventData | 通常由 EventSystem 发送的 EventData。 |
设置选择并过渡到适当状态。
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;// Required when using Event data.
public class ExampleClass : MonoBehaviour, ISelectHandler// required interface when using the OnSelect method.
{
//Do this when the selectable UI object is selected.
public void OnSelect(BaseEventData eventData)
{
Debug.Log(this.gameObject.name + " was selected");
}
}