from | 测量角度差的源向量。 |
to | 测量角度差的目标向量。 |
返回 from
与 to
之间的无符号角度(以度为单位)。
返回的角度为两个向量之间的无符号锐角。也就是说,使用两个向量之间的两个可能角度中的较小者。结果永远不会超过 180 度。
另请参阅:SignedAngle 函数。
using UnityEngine;
public class Vector2Angle : MonoBehaviour
{
//Use these to get the GameObject's positions
Vector2 m_MyFirstVector;
Vector2 m_MySecondVector;
float m_Angle;
//You must assign to these two GameObjects in the Inspector
public GameObject m_MyObject;
public GameObject m_MyOtherObject;
void Start()
{
//Initialise the Vector
m_MyFirstVector = Vector2.zero;
m_Angle = 0.0f;
}
void Update()
{
//Fetch the first GameObject's position
m_MyFirstVector = m_MyObject.transform.position;
//Fetch the second GameObject's position
m_MySecondVector = m_MyOtherObject.transform.position;
//Find the angle for the two Vectors
m_Angle = Vector2.Angle(m_MyFirstVector, m_MySecondVector);
}
void OnGUI()
{
//Output the angle found above
GUI.Label(new Rect(25, 25, 200, 40), "Angle Between Objects" + m_Angle);
}
}