设置现有 Vector3 的 x、y 和 z 分量。
//Attach this script to a GameObject. Create an empty GameObject that will act as your "New Transform". Assign this in the Inspector.
//Press the "Set" button in the game to set the GameObject's position to the "New Transform" position.
using UnityEngine;
using UnityEngine.EventSystems;
public class Example : MonoBehaviour
{
//Use this to set the new position of the GameObject
Vector3 m_MyPosition;
//Set an external Transform in the Inspector which is the GameObject’s starting point
public Transform m_NewTransform;
void Start()
{
//Set the new Vector to be that of the Transform you attach in the Inspector
m_MyPosition.Set(m_NewTransform.position.x, m_NewTransform.position.y, 0);
}
void OnGUI()
{
//Press the Button to set the GameObject to this new position
if (GUI.Button(new Rect(0, 0, 100, 40), "Set"))
{
transform.position = m_MyPosition;
}
}
}