湍流风力。
产生快速变化的风压。
// Creates a wind zone to produce a softly changing general wind
// Just place this into an empty game object
using UnityEngine;
public class ExampleScript : MonoBehaviour
{
void Start()
{
var wind = gameObject.AddComponent<WindZone>();
wind.mode = WindZoneMode.Directional;
wind.windMain = 0.70f;
wind.windTurbulence = 0.1f;
wind.windPulseMagnitude = 2.0f;
wind.windPulseFrequency = 0.25f;
}
}