风区在一个方向上影响整个场景。
// Creates a Directional Wind Zone that blows wind up.
using UnityEngine;
public class ExampleScript : MonoBehaviour
{
void Start()
{
var wind = gameObject.AddComponent<WindZone>();
wind.mode = WindZoneMode.Directional;
transform.rotation = Quaternion.LookRotation(Vector3.up);
}
}