IAP Promos allow developers to easily promote in-app purchases. Use them to target different players with unique purchase opportunities at various points in the game.
游戏必须使用 5.4 以上的 Unity 版本,并启用以下服务:
Unity recommends using the latest Unity IAP SDK (1.20+) and Unity Ads Monetization SDK (3.0+) for access to the latest features. Using older versions of the SDKs may cause initialization errors.
Note: When implementing Promos, you must initialize the IAP SDK prior to initializing the Ads SDK to avoid potential issues.
内购推荐 (IAP Promo) 有三个主要组件,所有这些组件都有自己相应的介绍文章:
Placements surface monetization content (ads or IAP Promos) to players. When a player triggers Promo-enabled Placements, the backend selects a Product to promote from that Placement’s eligible Promotions. The player can make an in-app purchase directly from the resulting interstitial ad.
IAP Promo’s machine learning software leverages the aggregated data in Unity’s network, looks for data patterns, then feeds them into a model to improve your game. This enables personalized offers, even for brand new players. This completely automated service works around the clock. For more information on using Promos to optimize revenue, see documentation on Personalized Placements.
当__广告位__提出请求时,系统将查找所有符合显示条件的可用__商品__。它随后应用业务条件过滤功能(例如,地理位置或操作系统目标),并根据给出的剩余选项使用数据科学来选择最适合用户的商品。该模型会考虑大量数据点来优化其选择结果,例如设备特征和玩家会话行为。我们将最佳商品定义为使终身价值 (LTV) 最大化的商品。
要利用内购推荐 (IAP Promo) 的机器学习功能,只需将多个商品添加到推荐 (Promotions) 中,然后让 Unity 完成工作。
例如,请考虑玩家完成关卡时提供给他们的__推荐 (Promotion)__:
‘EndLevel’
Placement. The Placement’s fill request discovers three possible Products:
我们建议每个__推荐 (Promotion)__ 至少提供三个价格点(低、中、高),并具有适当的相应支出费用。与任何数据驱动模型一样,可用数据点越多,就越有效。可添加到一次__推荐 (Promotion)__ 的__商品__数量没有限制;甚至可以选择为游戏应用商店中的每个价格层级提供一个__商品__。