Baked Indirect 模式
Shadowmask

Shadowmask 模式

Shadowmask mode is a lighting mode shared by all Mixed Lights in a Scene. To set Mixed lighting to Shadowmask, open the Lighting window (menu: Window > Rendering > Lighting Settings), click the Scene tab, navigate to Mixed Lighting and set the Lighting Mode to Shadowmask.

You also need to select the desired Shadowmask mode to use from the Quality settings (menu: Edit > Project Settings, then select the Quality category):

  • Shadowmask:投射阴影的静态游戏对象总是使用烘焙阴影。
  • Distance Shadowmask:Unity 使用在__阴影距离 (Shadow Distance)__ 内使用实时阴影,而在超出此距离后使用烘焙阴影。

请参阅混合光照光照模式相关文档以了解有关其他可用模式的更多信息。


  • 2017–09–18 Page amended with limited editorial review

  • 2017.1 版中向 Quality Settings 添加了 Shadowmask 模式 NewIn20171

Baked Indirect 模式
Shadowmask