message | The string used to describe the Assert. |
condition |
true or false . |
断言条件是 true。
using UnityEngine; using UnityEngine.Assertions;
public class AssertionExampleClass : MonoBehaviour { int i = 0;
void Update() { // announce if i is larger than zero Assert.IsTrue(i > 0);
// announce if i is zero Assert.IsFalse(i == 0); } }