public static void IsTrue (bool condition);
public static void IsTrue (bool condition, string message);

Parameters

messageThe string used to describe the Assert.
condition true or false.

Description

断言条件是 true。

using UnityEngine;
using UnityEngine.Assertions;

public class AssertionExampleClass : MonoBehaviour { int i = 0;

void Update() { // announce if i is larger than zero Assert.IsTrue(i > 0);

// announce if i is zero Assert.IsFalse(i == 0); } }