public void OnProcessScene (SceneManagement.Scene scene, Build.Reporting.BuildReport report);

Parameters

scene当前正在处理的场景。
reportA report containing information about the current build. When this callback is invoked for Scene loading during Editor playmode, this parameter will be null.

Description

实现此函数以在构建期间接收每个场景的回调。

using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine;

class MyCustomBuildProcessor : IProcessSceneWithReport { public int callbackOrder { get { return 0; } } public void OnProcessScene(UnityEngine.SceneManagement.Scene scene, BuildReport report) { Debug.Log("MyCustomBuildProcessor.OnProcessScene " + scene.name); } }