Caching.ClearOtherCachedVersions

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public static bool ClearOtherCachedVersions (string assetBundleName, Hash128 hash);

Parameters

assetBundleNameAssetBundle 名称。
hash需要保留的版本。

Returns

bool 缓存清除成功时,返回 true。

Description

除了指定的版本以外,从缓存中删除 AssetBundle 的所有缓存版本。

如果有任何缓存的 AssetBundle 处于使用状态,则返回 false。

using UnityEngine;

public class Example : MonoBehaviour { void ClearOtherCachedVersionsExample(AssetBundle bundleToSave, string manifestBundlePath) { AssetBundle manifestBundle = AssetBundle.LoadFromFile(manifestBundlePath); AssetBundleManifest manifest = manifestBundle.LoadAsset<AssetBundleManifest>("AssetBundleManifest");

//This will clear all the cached version of this asset bundle except for this specific cached version bool success = Caching.ClearOtherCachedVersions(bundleToSave.name, manifest.GetAssetBundleHash(bundleToSave.name));

if (!success) { Debug.Log("Unable to clear the caches"); } } }