public RenderMode renderMode ;

Description

Canvas 处于世界模式还是覆盖模式?

//Attach this script to your Canvas GameObject

using UnityEngine;

public class Example : MonoBehaviour { enum RenderModeStates { camera, overlay, world }; RenderModeStates m_RenderModeStates;

Canvas m_Canvas;

// Use this for initialization void Start() { m_Canvas = GetComponent<Canvas>(); }

// Update is called once per frame void Update() { //Press the space key to switch between render mode states if (Input.GetKeyDown(KeyCode.Space)) { ChangeState(); } }

void ChangeState() { switch (m_RenderModeStates) { case RenderModeStates.camera: m_Canvas.renderMode = RenderMode.ScreenSpaceCamera; m_RenderModeStates = RenderModeStates.overlay; break;

case RenderModeStates.overlay: m_Canvas.renderMode = RenderMode.ScreenSpaceOverlay; m_RenderModeStates = RenderModeStates.world; break; case RenderModeStates.world: m_Canvas.renderMode = RenderMode.WorldSpace; m_RenderModeStates = RenderModeStates.camera;

break; } } }