Component.GetComponentsInParent

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public Component[] GetComponentsInParent (Type t, bool includeInactive= false);

Parameters

t要检索的组件的类型。
includeInactive在发现的集内是否应包含非活动组件?

Description

返回 GameObject 或其任何父项中类型为 type 的所有组件。

using UnityEngine;

public class GetComponentsInParentExample : MonoBehaviour { public Component[] hingeJoints;

void Start() { // Disable the spring on all HingeJoints // in this game object and all its parent game objects hingeJoints = (HingeJoint[])gameObject.GetComponentsInParent(typeof(HingeJoint));

foreach (HingeJoint joint in hingeJoints) { joint.useSpring = false; } } }

public T[] GetComponentsInParent (bool includeInactive);
public T[] GetComponentsInParent ();

Parameters

includeInactive在发现的集内是否应包含非活动组件?

Description

通用版本。有关更多详细信息,请参阅通用函数页面。