public void SmoothEdges (int smoothRegionWidthInPixels= 1);

Parameters

smoothRegionWidthInPixels在边缘处将应用平滑的像素距离。

Description

执行边缘附近区域的平滑。

有助于补偿 GPU 中立方体贴图跨边缘缺失的线性插值。

Usually you will want to call this method for the cubemap which is going to be used for glossy reflections.