Cubemap

class in UnityEngine

/

Inherits from:Texture

Switch to Manual

Description

处理立方体贴图的类,使用该类可创建或修改现有立方体贴图资源

Variables

format纹理中像素数据的格式(只读)。
mipmapCount该纹理中有多少个多级渐进纹理级别(只读)。

Constructors

Cubemap创建一个新的空立方体贴图纹理。

Public Functions

Apply实际应用任何先前的 SetPixel 和 SetPixels 更改。
GetPixel返回坐标 (face, x, y) 上的像素颜色。
GetPixels返回立方体贴图面的像素颜色。
SetPixel设置坐标 (face, x, y) 上的像素颜色。
SetPixels设置立方体贴图面的像素颜色。
SmoothEdges执行边缘附近区域的平滑。

Static Functions

CreateExternalTexture使用外部创建的原生立方体贴图对象创建一个 Unity 立方体贴图。

Inherited members

Static Variables

currentTextureMemoryThe amount of memory currently being used by textures.
desiredTextureMemoryThis amount of texture memory would be used before the texture streaming budget is applied.
nonStreamingTextureCountNumber of non-streaming textures.
nonStreamingTextureMemoryTotal amount of memory being used by non-streaming textures.
streamingMipmapUploadCountHow many times has a texture been uploaded due to texture mipmap streaming.
streamingRendererCountNumber of renderers registered with the texture streaming system.
streamingTextureCountNumber of streaming textures.
streamingTextureDiscardUnusedMipsForce the streaming texture system to discard all unused mipmaps immediately, rather than caching them until the texture memory budget is exceeded.
streamingTextureForceLoadAllForce streaming textures to load all mipmap levels.
streamingTextureLoadingCountNumber of streaming textures with mipmaps currently loading.
streamingTexturePendingLoadCountNumber of streaming textures with outstanding mipmaps to be loaded.
targetTextureMemoryThe amount of memory used by textures after the mipmap streaming and budget are applied and loading is complete.
totalTextureMemoryThe total amount of memory that would be used by all textures at mipmap level 0.

Variables

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
name对象的名称。
anisoLevel纹理的各向异性过滤级别。
dimension纹理的维度(类型)(只读)。
filterMode纹理的过滤模式。
height纹理的高度(以像素为单位)。(只读)
imageContentsHash纹理的哈希值。
isReadableReturns true if the Read/Write Enabled checkbox was checked when the texture was imported; otherwise returns false. For a dynamic Texture created from script, always returns true. For additional information, see TextureImporter.isReadable.
mipMapBias纹理的多级渐进纹理偏差。
updateCount更新纹理时,此计数器会递增。
width纹理的宽度(以像素为单位)。(只读)
wrapMode纹理坐标换行模式。
wrapModeU纹理 U 坐标换行模式。
wrapModeV纹理 V 坐标换行模式。
wrapModeW Texture3D 的纹理 W 坐标换行模式。

Public Functions

GetInstanceID返回对象的实例 ID。
ToString返回 GameObject 的名称。
GetNativeTexturePtr获取指向纹理资源的原生(底层图形 API)指针。
IncrementUpdateCount递增更新计数器。

Static Functions

Destroy删除 GameObject、组件或资源。
DestroyImmediate立即销毁对象 /obj/。强烈建议您改用 Destroy。
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfType返回第一个类型为 type 的已加载的激活对象。
FindObjectsOfType返回所有类型为 type 的已加载的激活对象的列表。
Instantiate克隆 original 对象并返回克隆对象。
SetGlobalAnisotropicFilteringLimits设置各向异性限制。
SetStreamingTextureMaterialDebugPropertiesUploads additional debug information to materials using textures set to stream mip maps.

Operators

bool该对象是否存在?
operator !=比较两个对象是否引用不同的对象。
operator ==比较两个对象引用,判断它们是否引用同一个对象。