在 Build Settings 对话框中有一个名为“Development Build”的复选框。
If it is checked isDebugBuild will be true.
In the editor isDebugBuild
always returns true.
It is recommended to remove all calls to Debug.Log when deploying a game, this way you can
easily deploy beta builds with debug prints and final builds without.
using UnityEngine;
public class Example : MonoBehaviour { void Start() { // Log some debug information only if this is a debug build if (Debug.isDebugBuild) { Debug.Log("This is a debug build!"); } } }