public static int indentLevel ;

Description

字段标签的缩进级别。

EditorGUILayout.LabelField will display the string given as an argument. This string can be displayed at a horizontal position, and the position changed by indentLevel. As indentLevel increases the labels will move right. Decreasing indentLevel will move labels to the left.

Shows info of the selected object.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

public class EditorGUIIndent : EditorWindow { [MenuItem("Examples/indentLevel demo")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUIIndent)); window.position = new Rect(100, 100, 300, 150); window.Show(); }

void OnGUI() { Transform obj = Selection.activeTransform; EditorGUILayout.LabelField("Name:", obj ? obj.name : "Select an Object");

if (obj) { // Indent further the area of position and rotation EditorGUI.indentLevel++; EditorGUILayout.LabelField("Position:", obj.position.ToString()); EditorGUILayout.LabelField("Rotation:", obj.rotation.eulerAngles.ToString());

// Indent further again the area of rotation values EditorGUI.indentLevel++; EditorGUILayout.LabelField("X:", obj.rotation.x.ToString()); EditorGUILayout.LabelField("Y:", obj.rotation.y.ToString()); EditorGUILayout.LabelField("Z:", obj.rotation.z.ToString()); EditorGUILayout.LabelField("W:", obj.rotation.w.ToString());

// End of inner area EditorGUI.indentLevel--; EditorGUILayout.LabelField("Scale:", obj.localScale.ToString());

// End of area EditorGUI.indentLevel--; } } }

为了最大限度地提高未来兼容性,请勿对特定缩进级别的含义做出假设, 而应如上述示例所示,在需要更多缩进的控件块周围按单个级别增加或减少。