ChangeCheckScope

class in UnityEditor

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Description

检查代码块中是否有任何控件被更改。

When needing to check if GUI.changed is set to true inside a block of code, wrap the code inside a ChangeCheckScope like this:

using UnityEditor;

class ExampleClass { void ExampleMethod() { using (var check = new EditorGUI.ChangeCheckScope()) { // Block of code with controls // that may set GUI.changed to true

if (check.changed) { // Code to execute if GUI.changed // was set to true inside the block of code above. } } } }

另请参阅:EditorGUI.BeginChangeCheck

Variables

changed如果 GUI.changed 已设置为 true,则为 true;否则为 false。

Constructors

EditorGUI.ChangeCheckScope开始一个 ChangeCheckScope。