public static float FloatField (Rect position, float value, GUIStyle style= EditorStyles.numberField);
public static float FloatField (Rect position, string label, float value, GUIStyle style= EditorStyles.numberField);
public static float FloatField (Rect position, GUIContent label, float value, GUIStyle style= EditorStyles.numberField);

Parameters

position屏幕上用于浮点字段的矩形。
label(可选)显示在浮点字段前的标签。
value要编辑的值。
style可选 GUIStyle

Returns

float 用户输入的值。

Description

Makes a text field for entering floats.


Float Field in an Editor Window.

using UnityEngine;
using UnityEditor;

public class EditorGUIFloatField : EditorWindow { float sizeMultiplier = 1;

[MenuItem("Examples/Scale selected Object")] static void Init() { var window = GetWindow<EditorGUIFloatField>(); window.position = new Rect(0, 0, 210, 30); window.Show(); }

void OnGUI() { sizeMultiplier = EditorGUI.FloatField(new Rect(3, 3, 150, 20), "Increase scale by:", sizeMultiplier);

if (GUI.Button(new Rect(160, 3, 45, 20), "Scale!")) { Selection.activeTransform.localScale = Selection.activeTransform.localScale * sizeMultiplier; } } }