public static string TextField (Rect position, string text, GUIStyle style= EditorStyles.textField);
public static string TextField (Rect position, string label, string text, GUIStyle style= EditorStyles.textField);
public static string TextField (Rect position, GUIContent label, string text, GUIStyle style= EditorStyles.textField);

Parameters

position屏幕上用于文本字段的矩形。
label(可选)显示在文本字段前的标签。
text要编辑的文本。
style可选 GUIStyle

Returns

string 用户输入的文本。

Description

Makes a text field.

This works just like GUI.TextField, but correctly responds to select all, copy, paste etc. in the editor, and it can have an optional label in front.


Text field in an Editor Window.

using UnityEngine;
using UnityEditor;

// Changes the name of the selected Objects to the one typed in the text field

class EditorGUITextField : EditorWindow { string objNames = "";

[MenuItem("Examples/Bulk Name change")] static void Init() { var window = GetWindow<EditorGUITextField>(); window.Show(); }

void OnGUI() { EditorGUI.DropShadowLabel(new Rect(0, 0, position.width, 20), "Select the objects to rename.");

objNames = EditorGUI.TextField(new Rect(10, 25, position.width - 20, 20), "New Names:", objNames);

if (Selection.activeTransform) { if (GUI.Button(new Rect(0, 50, position.width, 30), "Bulk rename!")) { foreach (Transform t in Selection.transforms) { t.name = objNames; } } } }

void OnInspectorUpdate() { Repaint(); } }