position | 屏幕上用于文本字段的矩形。 |
label | (可选)显示在文本字段前的标签。 |
text | 要编辑的文本。 |
style | 可选 GUIStyle。 |
string 用户输入的文本。
Makes a text field.
This works just like GUI.TextField, but correctly responds to select all, copy, paste etc. in the editor,
and it can have an optional label in front.
Text field in an Editor Window.
using UnityEngine; using UnityEditor;
// Changes the name of the selected Objects to the one typed in the text field
class EditorGUITextField : EditorWindow { string objNames = "";
[MenuItem("Examples/Bulk Name change")] static void Init() { var window = GetWindow<EditorGUITextField>(); window.Show(); }
void OnGUI() { EditorGUI.DropShadowLabel(new Rect(0, 0, position.width, 20), "Select the objects to rename.");
objNames = EditorGUI.TextField(new Rect(10, 25, position.width - 20, 20), "New Names:", objNames);
if (Selection.activeTransform) { if (GUI.Button(new Rect(0, 50, position.width, 30), "Bulk rename!")) { foreach (Transform t in Selection.transforms) { t.name = objNames; } } } }
void OnInspectorUpdate() { Repaint(); } }