Experimental: this API is experimental and might be changed or removed in the future.

VisualEffect.HasMesh

Switch to Manual
public bool HasMesh (int nameID);
public bool HasMesh (string name);

Parameters

nameID通过 Shader.PropertyToID 检索的属性的名称 ID。
name属性的名称。

Description

Returns true if visual effect can override this named mesh.