位掩码,用于控制对象的销毁、保存和在 Inspector 中的可见性。
See Also: HideFlags.HideAndDontSave, SA.Object.hideFlags.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { // Creates a material that is explicitly created & destroyed by the component. // Resources.UnloadUnusedAssets will not unload it, and it will not be editable by the inspector. private Material ownedMaterial; void OnEnable() { ownedMaterial = new Material(Shader.Find("Diffuse")); ownedMaterial.hideFlags = HideFlags.HideAndDontSave; GetComponent<Renderer>().sharedMaterial = ownedMaterial; }
// Objects created as hide and don't save must be explicitly destroyed by the owner of the object. void OnDisable() { DestroyImmediate(ownedMaterial); } }
None | 一个普通的可见对象。此为默认值。 |
HideInHierarchy | 该对象不会显示在层级视图中。 |
HideInInspector | 无法在 Inspector 中查看它。 |
DontSaveInEditor | The object will not be saved to the Scene in the editor. |
NotEditable | 无法在 Inspector 中编辑该对象。 |
DontSaveInBuild | 构建播放器时不保存该对象。 |
DontUnloadUnusedAsset | Resources.UnloadUnusedAssets 不会卸载该对象。 |
DontSave | The object will not be saved to the Scene. It will not be destroyed when a new Scene is loaded. It is a shortcut for HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor | HideFlags.DontUnloadUnusedAsset. |
HideAndDontSave | 该 GameObject 不显示在层级视图中、不保存到场景、也不会被 Resources.UnloadUnusedAssets 卸载。 |