Description

该 GameObject 不显示在层级视图中、不保存到场景、也不会被 Resources.UnloadUnusedAssets 卸载。

这通常用于由脚本创建并且完全由脚本控制的 GameObject。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { // Creates a Material that is explicitly created &amp; destroyed by the component. // Resources.UnloadUnusedAssets will not unload it, and it will not be editable by the Inspector. private Material ownedMaterial; void OnEnable() { ownedMaterial = new Material(Shader.Find("Diffuse")); ownedMaterial.hideFlags = HideFlags.HideAndDontSave; GetComponent<Renderer>().sharedMaterial = ownedMaterial; }

// Objects created as hide and don't save must be explicitly destroyed by the owner of the object. void OnDisable() { DestroyImmediate(ownedMaterial); } }