Input.accelerationEvents

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public static AccelerationEvent[] accelerationEvents ;

Description

返回上一帧期间进行的加速度测量的列表。(只读)(分配临时变量)。

using UnityEngine;

public class Example : MonoBehaviour { // Calculates weighted sum of acceleration measurements which occurred during the last frame // Might be handy if you want to get more precise measurements

void Update() { Vector3 acceleration = Vector3.zero; foreach (AccelerationEvent accEvent in Input.accelerationEvents) { acceleration += accEvent.acceleration * accEvent.deltaTime; } print(acceleration); } }