如果启用了 MonoBehaviour,则每帧调用 Update。
在实现任何类型的游戏脚本时,Update
都是最常用函数。
但并非所有 MonoBehaviour
脚本都需要 /Update/。
using UnityEngine; using System.Collections;
// The ExampleClass starts with Awake. The GameObject class has activeSelf // set to false. When activeSelf is set to true the Start() and Update() // functions will be called causing the ExampleClass to run. // Note that ExampleClass (Script) in the Inspector is turned off. It // needs to be ticked to make script call Start.
public class ExampleClass : MonoBehaviour { private float update;
void Awake() { Debug.Log("Awake"); update = 0.0f; }
IEnumerator Start() { Debug.Log("Start1"); yield return new WaitForSeconds(2.5f); Debug.Log("Start2"); }
void Update() { update += Time.deltaTime; if (update > 1.0f) { update = 0.0f; Debug.Log("Update"); } } }
In order to get the elapsed time since last call to Update, use Time.deltaTime. This function is only called if the Behaviour is enabled. Override this function in order to provide your component's functionality.