返回一个围绕 Z 轴旋转 z 度、围绕 X 轴旋转 x 度、围绕 Y 轴旋转 y 度的旋转。
using UnityEngine;
public class Example : MonoBehaviour { void Start() { // A rotation 30 degrees around the y-axis Quaternion rotation = Quaternion.Euler(0, 30, 0); } }
返回一个围绕 Z 轴旋转 z 度、围绕 X 轴旋转 x 度、围绕 Y 轴旋转 y 度的旋转。
using UnityEngine;
public class Example : MonoBehaviour { void Start() { // A rotation 30 degrees around the y-axis Vector3 rotationVector = new Vector3(0, 30, 0); Quaternion rotation = Quaternion.Euler(rotationVector); } }