在 a
和 b
之间以球形方式插入 t。参数 t
被限制在 [0, 1] 范围内。
// Interpolates rotation between the rotations "from" and "to" // (Choose from and to not to be the same as // the object you attach this script to)
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Transform from; public Transform to;
private float timeCount = 0.0f;
void Update() { transform.rotation = Quaternion.Slerp(from.rotation, to.rotation, timeCount); timeCount = timeCount + Time.deltaTime; } }
另请参阅:Lerp、SlerpUnclamped。