nameID | 此纹理的着色器属性名称。 |
添加“释放临时渲染纹理”命令。
释放具有给定名称的临时渲染纹理。假定该渲染纹理之前通过调用 ::GetTemporaryRT 创建。
Any temporary textures that were not explicitly released will be removed after camera is done rendering, or after Graphics.ExecuteCommandBuffer is done.
另请参阅:GetTemporaryRT。