RuntimeInitializeOnLoadMethodAttribute

class in UnityEngine

/

Inherits from:Scripting.PreserveAttribute

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Description

允许在运行时加载游戏时不通过用户操作 初始化一个运行时类方法。

游戏加载后,将调用标记为 [RuntimeInitializeOnLoadMethod] 的 方法。这是在调用 Awake 方法后进行的。

注意:标记为 [RuntimeInitializeOnLoadMethod] 的方法的执行顺序是不确定的。

// Create a non-MonoBehaviour class which displays
// messages when a game is loaded.
using UnityEngine;

class MyClass { [RuntimeInitializeOnLoadMethod] static void OnRuntimeMethodLoad() { Debug.Log("After Scene is loaded and game is running"); }

[RuntimeInitializeOnLoadMethod] static void OnSecondRuntimeMethodLoad() { Debug.Log("SecondMethod After Scene is loaded and game is running."); } }

Variables

loadType设置 RuntimeInitializeOnLoadMethod 类型。

Constructors

RuntimeInitializeOnLoadMethodAttributeCreation of the runtime class used when Scenes are loaded.

Inherited members