屏幕窗口的当前宽度(以像素为单位)(只读)。
This is the actual width of the player window (in full-screen it is also the current resolution).
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class Example : MonoBehaviour { void Start() { //Output the current screen window width in the console Debug.Log("Screen Width : " + Screen.width); } }