当 ScriptableObject 脚本启动时调用此函数。
Awake is called as the ScriptableObject script starts. This happens
as the game is launched and is similar to MonoBehavior.Awake.
下面是一个示例。该示例有两个脚本。第一个是 ScriptableObject
脚本。它实现的代码独立于 MonoBehaviour。第二个是与
MonoBehaviour 相关的小脚本,该脚本访问 ScriptableObject 脚本中的值。
// A ScriptableObject example script. // The A and B members implement features which // are unrelated to MonoBehaviour.
using UnityEngine;
public class ScriptObj : ScriptableObject { int a = 10; int[] b = new int[5] {0, 17, 34, 42, 67};
public int A { get {return a; } }
// return value in b array, or -1 if x is out-of-range public int B(int x) { if (x >= 0 && x <= 5) return b[x]; else return -1; }
public void Awake() { Debug.Log("Awake"); }
public void OnDestroy() { Debug.Log("OnDestroy"); } }
以下脚本使用上述 ScriptableObject 脚本。
// create and access the ScriptObj
using UnityEngine;
public class ScriptObjExample : MonoBehaviour { ScriptObj test;
void Start() { test = (ScriptObj)ScriptableObject.CreateInstance(typeof(ScriptObj));
print(test.A); print(test.B(3)); print(test.B(-3)); } }