为精灵图形渲染颜色。
The selected vertex color becomes the rendering color, and is accessible in a pixel shader. The default color is white when no color is selected.
//This example outputs Sliders that control the red green and blue elements of a sprite's color //Attach this to a GameObject and attach a SpriteRenderer component
using UnityEngine;
public class Example : MonoBehaviour { SpriteRenderer m_SpriteRenderer; //The Color to be assigned to the Renderer’s Material Color m_NewColor;
//These are the values that the Color Sliders return float m_Red, m_Blue, m_Green;
void Start() { //Fetch the SpriteRenderer from the GameObject m_SpriteRenderer = GetComponent<SpriteRenderer>(); //Set the GameObject's Color quickly to a set Color (blue) m_SpriteRenderer.color = Color.blue; }
void OnGUI() { //Use the Sliders to manipulate the RGB component of Color //Use the Label to identify the Slider GUI.Label(new Rect(0, 30, 50, 30), "Red: "); //Use the Slider to change amount of red in the Color m_Red = GUI.HorizontalSlider(new Rect(35, 25, 200, 30), m_Red, 0, 1);
//The Slider manipulates the amount of green in the GameObject GUI.Label(new Rect(0, 70, 50, 30), "Green: "); m_Green = GUI.HorizontalSlider(new Rect(35, 60, 200, 30), m_Green, 0, 1);
//This Slider decides the amount of blue in the GameObject GUI.Label(new Rect(0, 105, 50, 30), "Blue: "); m_Blue = GUI.HorizontalSlider(new Rect(35, 95, 200, 30), m_Blue, 0, 1);
//Set the Color to the values gained from the Sliders m_NewColor = new Color(m_Red, m_Green, m_Blue);
//Set the SpriteRenderer to the Color defined by the Sliders m_SpriteRenderer.color = m_NewColor; } }