public Vector2 size ;

Description

属性,用于在 SpriteRenderer.drawMode 设置为 SpriteDrawMode.Sliced 时设置/获取要渲染的大小。

using UnityEngine;

public class ExampleClass : MonoBehaviour { private Rigidbody2D rb; private SpriteRenderer sprRend;

void Awake() { sprRend = gameObject.AddComponent<SpriteRenderer>() as SpriteRenderer; sprRend.drawMode = SpriteDrawMode.Sliced;

rb = gameObject.AddComponent<Rigidbody2D>() as Rigidbody2D; rb.bodyType = RigidbodyType2D.Kinematic; }

void Start() { gameObject.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("image256x128"); gameObject.transform.Translate(0.0f, 0.0f, 0.0f); }

void Update() { //Press the Space key to increase the size of the sprite if (Input.GetKey(KeyCode.Space)) { sprRend.size += new Vector2(0.05f, 0.01f); Debug.Log("Sprite size: " + sprRend.size.ToString("F2")); } } }