eventData | 传入的数据(通常由事件系统传入)。 |
已注册 IPointerClickHandler 回调。
使用 IPointerClickHandler 注册按钮的按下。还可以使用它判断发生的单击类型(左、右等)。确保场景具有 EventSystem。如果没有,请转到 Create>UI>Event System。
//Attatch this script to a Button GameObject using UnityEngine; using UnityEngine.EventSystems;
public class Example : MonoBehaviour, IPointerClickHandler { //Detect if a click occurs public void OnPointerClick(PointerEventData pointerEventData) { //Use this to tell when the user right-clicks on the Button if (pointerEventData.button == PointerEventData.InputButton.Right) { //Output to console the clicked GameObject's name and the following message. You can replace this with your own actions for when clicking the GameObject. Debug.Log(name + " Game Object Right Clicked!"); }
//Use this to tell when the user left-clicks on the Button if (pointerEventData.button == PointerEventData.InputButton.Left) { Debug.Log(name + " Game Object Left Clicked!"); } } }