public void OnSelect (EventSystems.BaseEventData eventData);

Parameters

eventData通常由 EventSystem 发送的 EventData。

Description

设置选择并过渡到适当状态。

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;// Required when using Event data.

public class ExampleClass : MonoBehaviour, ISelectHandler// required interface when using the OnSelect method. { //Do this when the selectable UI object is selected. public void OnSelect(BaseEventData eventData) { Debug.Log(this.gameObject.name + " was selected"); } }