启动摄像机。
创建 WebCamTexture 前请 调用 Application.RequestUserAuthorization。
// Starts the default camera and assigns the texture to the current renderer using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { WebCamTexture webcamTexture = new WebCamTexture(); Renderer renderer = GetComponent<Renderer>(); renderer.material.mainTexture = webcamTexture; webcamTexture.Play(); } }