WebCam Texture 是实时视频输入渲染到的纹理。
devices | 返回可用设备列表。 |
autoFocusPoint | This property allows you to set/get the auto focus point of the camera. This works only on Android and iOS devices. |
deviceName | 设置此属性可指定要使用的设备的名称。 |
didUpdateThisFrame | 视频缓冲区是否更新了此帧? |
isDepth | This property is true if the texture is based on depth data. |
isPlaying | 返回摄像机当前是否正在运行。 |
requestedFPS | 设置摄像机设备的请求的帧率(以每秒帧数为单位)。 |
requestedHeight | 设置摄像机设备的请求的高度。 |
requestedWidth | 设置摄像机设备的请求的宽度。 |
videoRotationAngle | 返回一个顺时针角度(以度为单位),可以使用此角度旋转多边形以使摄像机内容以正确的方向显示。 |
videoVerticallyMirrored | 返回纹理图像是否垂直翻转。 |
WebCamTexture | 创建 WebCamTexture。 |
GetPixel | 返回坐标 (x, y) 上的像素颜色。 |
GetPixels | 获取像素颜色块。 |
GetPixels32 | 返回原始格式的像素数据。 |
Pause | 暂停摄像机。 |
Play | 启动摄像机。 |
Stop | 停止摄像机。 |
currentTextureMemory | The amount of memory currently being used by textures. |
desiredTextureMemory | This amount of texture memory would be used before the texture streaming budget is applied. |
nonStreamingTextureCount | Number of non-streaming textures. |
nonStreamingTextureMemory | Total amount of memory being used by non-streaming textures. |
streamingMipmapUploadCount | How many times has a texture been uploaded due to texture mipmap streaming. |
streamingRendererCount | Number of renderers registered with the texture streaming system. |
streamingTextureCount | Number of streaming textures. |
streamingTextureDiscardUnusedMips | Force the streaming texture system to discard all unused mipmaps immediately, rather than caching them until the texture memory budget is exceeded. |
streamingTextureForceLoadAll | Force streaming textures to load all mipmap levels. |
streamingTextureLoadingCount | Number of streaming textures with mipmaps currently loading. |
streamingTexturePendingLoadCount | Number of streaming textures with outstanding mipmaps to be loaded. |
targetTextureMemory | The amount of memory used by textures after the mipmap streaming and budget are applied and loading is complete. |
totalTextureMemory | The total amount of memory that would be used by all textures at mipmap level 0. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | 对象的名称。 |
anisoLevel | 纹理的各向异性过滤级别。 |
dimension | 纹理的维度(类型)(只读)。 |
filterMode | 纹理的过滤模式。 |
height | 纹理的高度(以像素为单位)。(只读) |
imageContentsHash | 纹理的哈希值。 |
isReadable | Returns true if the Read/Write Enabled checkbox was checked when the texture was imported; otherwise returns false. For a dynamic Texture created from script, always returns true. For additional information, see TextureImporter.isReadable. |
mipMapBias | 纹理的多级渐进纹理偏差。 |
updateCount | 更新纹理时,此计数器会递增。 |
width | 纹理的宽度(以像素为单位)。(只读) |
wrapMode | 纹理坐标换行模式。 |
wrapModeU | 纹理 U 坐标换行模式。 |
wrapModeV | 纹理 V 坐标换行模式。 |
wrapModeW | Texture3D 的纹理 W 坐标换行模式。 |
GetInstanceID | 返回对象的实例 ID。 |
ToString | 返回 GameObject 的名称。 |
GetNativeTexturePtr | 获取指向纹理资源的原生(底层图形 API)指针。 |
IncrementUpdateCount | 递增更新计数器。 |
Destroy | 删除 GameObject、组件或资源。 |
DestroyImmediate | 立即销毁对象 /obj/。强烈建议您改用 Destroy。 |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | 返回第一个类型为 type 的已加载的激活对象。 |
FindObjectsOfType | 返回所有类型为 type 的已加载的激活对象的列表。 |
Instantiate | 克隆 original 对象并返回克隆对象。 |
SetGlobalAnisotropicFilteringLimits | 设置各向异性限制。 |
SetStreamingTextureMaterialDebugProperties | Uploads additional debug information to materials using textures set to stream mip maps. |
bool | 该对象是否存在? |
operator != | 比较两个对象是否引用不同的对象。 |
operator == | 比较两个对象引用,判断它们是否引用同一个对象。 |