node | 指定应返回的节点的位置。 |
Vector3 节点在其本地跟踪空间中的位置。
获取特定节点的位置。
This can be used to keep objects at the same position as the given node. For example, if the user picks up an object, you can use this method along with InputTracking.GetLocalRotation to ensure the object is correctly positioned and oriented to match the user's hand.
Note: This function doesn't work with the following XRNode types: GameController, TrackingReference, or HardwareTracker. Use the InputTracking.GetNodeStates method instead. See XRNode for more details.