public static Quaternion GetLocalRotation (XR.XRNode node);

Parameters

node指定应返回的节点的旋转。

Returns

Quaternion 节点在其本地跟踪空间中的旋转。

Description

获取特定节点的旋转。

This can be used to keep objects at the same orientation as the given node. For example, if the user picks up an object you can use this method along with InputTracking.GetLocalPosition to ensure the object is correctly positioned and oriented to match the user's hand.

Note: This function doesn't work with the following XRNode types: GameController, TrackingReference, or HardwareTracker. Use the InputTracking.GetNodeStates method instead. See XRNode for more details.