包含所有导航网格区域的区域遮罩常量。
遮罩可在查询函数(如 NavMesh.Raycast)中用于指示接受所有导航网格区域类型。
// TargetReachable
using UnityEngine;
using UnityEngine.AI;
public class TargetReachable : MonoBehaviour
{
public Transform target;
private NavMeshHit hit;
private bool blocked = false;
void Update()
{
// Allow pass through all area types when testing if the target position
// is reachable from the transform location.
blocked = NavMesh.Raycast(transform.position, target.position, out hit, NavMesh.AllAreas);
Debug.DrawLine(transform.position, target.position, blocked ? Color.red : Color.green);
if (blocked)
Debug.DrawRay(hit.position, Vector3.up, Color.red);
}
}
另请参阅: Areas and Costs,了解如何使用不同的区域类型。