播放位置(以秒为单位)。
使用该属性可以读取当前播放时间或定位到新的播放时间。
Be aware that: On a compressed audio track position does not necessary reflect the actual time in the track
Compressed audio is represented as a set of so-called packets.
The length of a packet depends on the compression settings and can quite often be 2-3 seconds per packet.
See Also: timeSamples variable.
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
AudioSource audioSource;
void Start()
{
audioSource = GetComponent<AudioSource>();
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Return))
{
audioSource.Stop();
audioSource.Play();
}
Debug.Log(audioSource.time);
}
}