PCM 样本中的播放位置。
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(AudioSource))]
public class ExampleClass : MonoBehaviour
{
AudioSource audioSource;
void Start()
{
audioSource = GetComponent<AudioSource>();
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Return))
{
audioSource.Stop();
audioSource.Play();
}
Debug.Log(audioSource.timeSamples);
}
}