cachePaths | 所有缓存路径的列表。 |
返回缓存列表中缓存的所有路径。
using System.IO;
using System.Collections.Generic;
using UnityEngine;
public class Example : MonoBehaviour
{
void GetAllCachePathExample()
{
Directory.CreateDirectory("Cache1");
Directory.CreateDirectory("Cache2");
Directory.CreateDirectory("Cache3");
Cache c1 = Caching.AddCache("Cache1"); //Placed in cache list at position 1
Cache c2 = Caching.AddCache("Cache2"); //Placed in cache list at position 2
Cache c3 = Caching.AddCache("Cache3"); //Placed in cache list at position 3
List<string> cachePaths = new List<string>();
Caching.GetAllCachePaths(cachePaths);
//cachePaths[0] is Cache1
//cachePaths[1] is Cache2
//cachePaths[2] is Cache3
}
}